Code: |
void Main()
{ AssignCommand(OBJECT_SELF,ActionPlayAnimation("ANIMATION_FIREFORGET_BOW",1)); AssignCommand(OBJECT_SELF,ActionPlayAnimation("ANIMATION_FIREFORGET_SALUTE", 1)); AssignCommand(OBJECT_SELF,ActionPlayAnimation("ANIMATION_FIREFORGET_VICTORY2", 1)); AssignCommand(OBJECT_SELF,ActionPlayAnimation("ANIMATION_LOOPING_GET_MID", 1,1)); AssignCommand(OBJECT_SELF,ActionPlayAnimation("ANIMATION_LOOPING_SPASM", 1,1)); AssignCommand(OBJECT_SELF,ActionPlayAnimation("ANIMATION_LOOPING_CONJURE1", 1,1)); AssignCommand(OBJECT_SELF,ActionPlayAnimation("ANIMATION_LOOPING_CONJURE2", 1,1)); AssignCommand(OBJECT_SELF,ActionPlayAnimation("ANIMATION_LOOPING_WORSHIP", 1,1)); AssignCommand(OBJECT_SELF,ActionPlayAnimation("ANIMATION_LOOPING_MEDITATE", 1,1)); AssignCommand(OBJECT_SELF,ActionPlayAnimation("ANIMATION_LOOPING_LOOK_FAR", 1,1)); } |
Code: |
void Main()
{ ClearAllActions(); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW); ActionPlayAnimation(ANIMATION_FIREFORGET_SALUTE); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2); ActionPlayAnimation(ANIMATION_LOOPING_GET_MID); ActionPlayAnimation(ANIMATION_LOOPING_SPASM); ActionPlayAnimation(ANIMATION_LOOPING_CONJURE1); ActionPlayAnimation(ANIMATION_LOOPING_CONJURE2); ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP); ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE); ActionPlayAnimation(ANIMATION_LOOPING_LOOK_FAR); } |